Showing posts with label Frostgrave. Show all posts
Showing posts with label Frostgrave. Show all posts

Wednesday, 14 September 2016

Frostgrave #3 - Skeletons and Imps!

My first lot of creatures of Frostgrave turned out nice for such simple work. The Skeletons are GW's Tomb Kings Skeleton Warriors and the Imps are the goblins from GW's Escape From Goblin Town. These just happened to be mini's that I have knocking around the hobby cupboard that fortunately fits in the Frostgrave theme.

I have never liked those goblins from Escape From Goblin Town and I know it's not GW's fault that they look awful seeing as they had to design models to accompany the films aesthetic which I thought was poor the second they turned up in the film. Fortunately, I feel they work quite well as Imps / Lesser daemons due to how varied they all look physically.

6 Imps
Although I used mostly the newer Vampire Counts Skeleton Warriors because they look better against most other Warhammer mini's I love these goofy Tomb Kings Skeletons mainly for their cheesy grins. They defiantly do not fit in the semi-serious Age of Sigmar aesthetic they certainly have a home in my games of Frostgrave due to the slight comicalness their outlandish poses and big grins emanate.

8 Skeletons
I'm still working on some Armoured Skeletons and they are very close to completion and next would like to work on some animals like Giant Rats, Wolves and Bears.

Wednesday, 7 September 2016

Frostgrave #2 - Checklist!

As a sort of side project for whenever I want to build or paint something that isn't Age of Sigmar related I'm going to be working on building a gaming kit that will enable my local group to play Frostgrave. I bought this ruleset on its release and although I've been itching to play did nothing with it which I really regret.

Before I get to creating warbands I'm going to build literally everything else needed to play Frostgrave as everybody who wargames have a handful of fantasy mini's so they really aren't the priority. After a thorough read of the main rulebook, I made myself a checklist of scenery and monsters I'll need to play everything in the book.

To-do checklist
I managed to print it off in A3 to stick up on my wall to keep me progressing. Now to start checking items off!

Monday, 4 July 2016

Frostgrave #1 - Custom Scenario, Imp Catcher

(Please note this scenario has yet to be tested if you play it let me know how it goes in the comments)

IMP CATCHER
The Wizard Grayzag has summoned hundreds of little imps. They have stolen a lot of things belonging to the Wizard Mizgog including his magic beads. A full set of these Beads will teach Wizards any spell they desire.

Set-Up
Lay out the table as per the rules as per the rules for a standard game. In place of treasure, players each place 3 Imps in turn on the board in the same manner as placing treasure.

Special Rules
Once an Imp is slain, roll a D20 and consult the table below to reveal the colour of the Bead the Imp was carrying. Beads are so small that they do not slow down models carrying them but otherwise act identically to treasure. Models can each carry two Beads.

D20 Result Bead Colour
1 - 5 Red
6 - 10 White
11 - 15 Black
16 - 20 Yellow

As soon as an Imp is slain and a Bead is claimed a new Imp moves onto the board from the table edge. Roll randomly to determine which edge. Summoned Imps do not carry Beads.

Treasure and Experience 
For each full set of Beads; Red, White, Black and Yellow a Warband removes from the table its Wizard may learn one spell for free. Alternatively, Beads can be sold for 50gc each or for 300gc for a full set.